



If you are interested to help you can reach me e.g. We don't have any active modelers, though, so we stuck on that side at the time being. The project itself is alive and has some very active crew behind it - it's not going to disappear anytime soon. Of course you can download the whole game and have a look, too. You can see some (very outdated, but the models are still the same) shots and some more recent shots. Human models are somehow out of proportions etc. Their animations usually are mediocre as well.

Doom 3 and Quake 4 - but the models are predating this functionality by years and therefore don't take advantage of that. The game engine we're using fully supports dot3 normalmapping as seen in e.g. The player- and item-models were modeled right after the project started and don't live up to today's standards. where's our problem? We clearly need some fresh models. Every release we made had several hundred thousands of downloads and our community is large enough you'll usually always find between 20-80 players online (depending on time and timezone you're living in). Currently we're shipping version 2.0, released in June 2006. We started in 2002 and released version 1.0 in May 2005. I'm SavageX, lead maintainer of the free (as in speech, GPL) multiplayer online game Nexuiz. With an advanced UI, the user can select between 15 different player models to use, with an average of two skins for each, and can connect to our master server to play people from all over the world. It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters. Nexuiz is a 3d deathmatch game made entirely over the internet. Developers of the GPL game Nexuiz are looking for modelers, and who better qualified than a blenderhead?
